Positive Points
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Negative Points
|  |
Ending a hand (see How to Play) |
 |
+30 |
|
Delay of game (see How to Play) |
|
-30 |
| 10's |
 |
+10 |
|
6's |
 |
-20 |
Cowboy (individual kings) |
 |
+25 |
|
Harlot (individual queens) |
 |
-25 |
Couple (shacking up - king and queen of the same suit during a hand)* |
 |
+25 |
|
Marriage (king and queen of the same suit at the end of a hand)* |
 |
-50 |
Orphanage (good - all the jacks) |
 |
+80 |
|
666 (evil - three sixes) |
 |
-100 |
Harem (all the queens) |
 |
+100 |
|
|
|
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Family (ace, king, queen, jack of the same suit) |
 |
+120 |
|
|
|
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Gang (all the kings) |
 |
+150 |
|
|
|
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Posse (all the kings and aces) |

 |
+200 |
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* With the exception of Couples, all points are tallied at the end of the hand.
When a hand ends, the player who ended it gets the 30 points for ending, and each player tallies up the positive and negative points he/she has in his/her hand and on the board (as with 10's). Couples are different. On any turn, a player may show a couple (actually show a king and queen of the same suit to the other players) at which point the scorekeeper will write down 25 points and the suit of the couple. Each player may get one couple of each suit in each hand (up to 100 points). No player may get points for the same couple twice in a hand even if the couple seems to have separation anxiety and keeps getting back together in his/her hand. If a couple is still together at the end of the hand, they're married, and sadly, when a cowboy marries a harlot, its negative points.
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